T8-T2-3 - Teaching Computational Thinking through Internet of Things in high school: Possibilities and Reflections1. Innovative Practice Full Paper
1 Fluminense Federal University
2 Western Paraná States University
Educational processes have among their objectives to develop criticality and the ability to solve problems among students. Computational Thinking has been used for this, coupled with the use of robotics, game building or unplugged computing, and on the other hand, technologies for implementing Internet of Things have also been widely used in several domains of society, and can be used for teaching of Computational Thinking. In this work we present the results of an educational project for technical high school students on the development of Computational Thinking through the concepts of Internet of Things in a context of smart cities, also considering open data and data protection, with evaluation by surveys and observation. Theories on the themes were given and practices carried out with sensors for data collection and visualization using Arduino and ESP32 with temperature and unit sensors. Through the Internet of Things concepts, it was possible to create a meaningful learning ecosystem, in which the student was able to design and develop solutions to everyday problems by applying Computational Thinking skills such as abstraction, automation and analysis, as well as self-skills such as collaboration, creativity and criticality required in broad professional training. Still, it was possible to develop students' interest in raising awareness about the use of computer technologies as a solution to society's problems with a focus on Intelligent and Human Cities and open data, leading them to reflect on the problems of their city, to propose a technological solution using Internet of Thinks, and analyze the use of these data collected for the social well-being of everyone from Computing. The experience was considered successful in its planning and application, with a positive evaluation of the participating students, which can be replicated in different domains and contexts, presenting itself as an innovative way of presenting the computing area to high school students, awakening them criticality on the topic, as well as presenting the area as a career.