S6-GAM2-2 - Mapping needs, motivations, habits, and strategies of RPG players in the context of water resources management2. Research-to-Practice Full Paper
1 Federal University of Pelotas
2 Federal University of Rio Grande
This paper presents an analysis of the strategies used by the players of an RPG (Role-Playing Game) in the context of water resources. RPGs are widely used in several areas because individuals have strategies that come close to reality. In the context of water resources, RPG helps in the process of understanding the problem and how each player thinks/analyzes/observes a situation from her/his perspective and thus elaborates strategies she/he deems relevant to her/his role and the game as a whole. RPG is a type of game where players “interpret” a character, created within a certain scenario (environment). The characters respect a system of rules, which serves to organize their actions, determining the limits of what can or cannot be done. The role-playing game developed in this research refers to the participatory management of water resources, based on data from the state of Rio Grande do Sul/Brazil, and focusing on the pilot application of the work in the Lagoa Mirim and Canal Watershed Management Committee São Gonçalo, which involve the cities of Rio Grande and Pelotas in southern Brazil. The main contribution of this work is an empirical study on the motivation and the elaboration of strategies of RPG players. In this research, we will use the following instruments: (i) Basic Psychological Needs Scale (BPNS-diary) to assess the level of basic needs of individuals; (ii) Situational Motivation Scale (SIMS) to measure situational motivation; and, (iii) Habit Scale of RPG players, which was developed by the group to assess the habits and strategies of individuals during the role-playing game. The instruments will be applied to a sample of 10 individuals (two professors and eight graduate students) who proposed to participate in the experiment. The data will be analyzed using the CSD (Collective Subject Discourse) technique, which is a proposal for organizing and tabulation of data obtained from testimonials, configuring a qualitative and quantitative analysis of a verbal nature that results in a or several synthesis speeches written in the first person singular presenting the thought of a group or collectivity.